I wanted to play around with POV-Ray, a program capable of creating ray traced images. Basically, this program can create some amazing photo-realistic scenes. Check out their Hall of Fame to get an idea of what some people have done with the tool.
I first checked out POV-Ray years ago and tested it out on an ancient 386. I just happened to remember it, and wanted to try it out again to have some fun.
As with many software packages out there today, a 64-bit binary version is not available. So, here are some instructions on how to compile it for yourself quickly and easily.
First, we need to add some packages:
Next we need to get the source ready:
tar xvfj povray-3.6.tar.bz2
cd povray-3.6
As with most software compilation processes, you first need to run the configure tool. For POV-Ray, you have to provide details about who compiled it. Make sure you supply your own name and email address.
Then we just need to compile the source and install it:
sudo make install
You can simply run POV-Ray by running “povray” from the command line.
The POV-Ray source folder came with a large number of scenes for you to try. You can find these in the scenes folder. To run a quick render of one of the scenes, run the povray command and pass a file path to one of the *.pov files to it. For example:
povray glasschess.pov
If you open up a provided pov file, you can see what settings the author used to produce some renders. For glasschess.pov, you see that one of the recommended settings is “-w800 -h600 +a0.3″. You can run this as follows:
Depending on the power of your hardware, it could take anywhere from a few minutes to more than half an hour to render the scene.
By default, when a scene is rendered, a PNG file with the same name of the pov file will be put in the folder where the comand was run from. So, the glasschess.pov scene will create a glasschess.png file by default when rendered.
If you’re interested in trying out POV-Ray for yourself, I highly recommend that you read through the documentation.
As for the image I used, I found the files for generating the planets here.
Have fun.
Chris,
I shall have to try povray again now that I have a new computer. kpovmodeler is a useful place to begin for new users with its graphical scene construction. I have moved more towards Blender these days with its abundance of features. Thanks again for your clear installation instructions.
Glen
It sounds like you have a lot more experience with modeling than I do. Frankly, I have no talent for such things, but I love tinkering around with it since it is amazing to see what is produced.
No, I’m just a tinker guy like you. Getting programs running is most of the joy (and pain).
Glen